![]() ![]() We have done a number of pieces of concept work for the GUI in terms of figuring out a style, but none of that is integrated into the game yet (no point until the actual underlying elements stop shifting around so much), and there’s still more concepting work to do in general. ![]() The far zoom icons are done, although we will probably change some of the “flair” parts of them as we get closer to release.The ship model and texture work includes all of the Spire, Nemesis, and Interplanetary Weapons stretch goals stuff - so the art for those are already done, at least.The actual integration of those ship models and textures is only about halfway complete, give or take.All of the ship models and textures - all two hundred and six of them - are complete as of last week.Unexpectedly, we have a whole new minor faction in the form of The Nanocaust, created as the first mod for the game by BadgerBadger and integrated into the official builds by us.The Spire, Nemesis, and Interplanetary Weapons stretch goals are delayed, possibly until after launch.Our goal is for it to be better than the first game in terms of incorporating a lot of the longstanding requests people had for that game. The overall GUI is ugly, but becoming increasingly usable through iterations.There’s no tutorial, which makes starting to play quite hard.In a general sense, the “feel” of the first game isn’t quite there yet.There are actually a number of extra goodies in there, like multi-squad formations and some other surprises.Massive amounts of work on frameworks for a flexible UI and extra modding capabilities have been put in place.Multiplayer is currently broken for some reason, but should be quick to fix.All of the core code for the game is done.Obviously schedule slippage is not exactly uncommon with kickstarters or game development in general, but we are still very sorry about that. ![]() In both cases, you’re still getting your key when we said… but, well, the game is not in the state that you would want just yet. We’re going to do the same thing with the “launch” backers: we’ll have your keys to you later this month, even though the game isn’t in a launch state and won’t be launch on Steam just yet. With the Early Access launch-pushback in May, we went ahead and gave out the keys to all of the early access backers at that time, even though the game wasn’t available for purchase on Steam yet. As you are no doubt guessing, a 1.0 release this month is not in the cards. We had originally planned to have an Early Access release on Steam in May, and then a 1.0 release of the game this month, October. We’ve had daily or weekly interactions and updates on our forums, blog, youtube dev diary, and release notes pages for anyone who wanted the full firehose info dump, but that’s no excuse. Part 4: 2015-2016, Beyond Reach, Rogue, Raptor – Going 3DĬhris and Keith here! Apologies for not having made any kickstarter updates since June, good grief.Part 3: 2013-2014, Shattered, Bionic, Skyward, Last Federation – Peak Arcen.Part 2: 2011-2012, A Valley Without Wind, etc.Skyward Collapse: Nihon no Mura (Expansion 1).The Last Federation: The Lost Technologies (Expansion 2).The Last Federation: Betrayed Hope (Expansion 1). ![]()
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